ToolAssay

GLB optimizer

GLB optimizer: Collision for a model: a set of convex hulls that hug the shape (V-HACD), ready for Godot (-convcolonly nodes), Unreal (UCX_ names) and Unity (convex MeshColliders via an editor script), plus hulls.json for any engine and a see-through overlay to check. Full schema: https://rengi.dev/v1/glb-optimizer/schema

Answeringour last check, 2026-10-21
1 of 1checks answered this week
927 msmedian answer time
$0.15listed price per call
$0.15price it asked us

Paid test badge: not yet. The checks above are free: we call the tool without paying and read the payment request it sends back. The Verified badge needs paid calls whose answers match the promised output, and nobody can buy a badge.

Endpoint

POST https://rengi.dev/v1/glb-optimizer/colliders

CategoryEverything else
Provider hostrengi.dev
Networkseip155:8453, solana:5eykt4UsFv8P8NJdTREpY1vzqKqZKvdp
Payment schemesexact
Self-reported calls, 30 days1 from 1 payers (the provider's figure, not ours)

Our checks, last 30 days

DayResultHTTPAskedTime
2026-10-21 valid payment request 402$0.15 927 ms

Example input (from the provider)

{
  "body": {
    "glbUrl": "https://rengi.dev/samples/table.glb",
    "maxHulls": 16
  },
  "bodyType": "json",
  "method": "POST",
  "type": "http"
}

Promised output schema (from the provider)

{
  "$schema": "https://json-schema.org/draft/2020-12/schema",
  "properties": {
    "input": {
      "additionalProperties": false,
      "properties": {
        "body": {
          "additionalProperties": false,
          "properties": {
            "engine": {
              "default": "all",
              "enum": [
                "all",
                "godot",
                "unreal",
                "unity"
              ],
              "type": "string"
            },
            "glb": {
              "type": "string"
            },
            "glbUrl": {
              "format": "uri",
              "type": "string"
            },
            "maxHulls": {
              "default": 16,
              "description": "Upper limit; the fewest hulls that fit the shape (within 3% of the volume the limit gives) are used.",
              "maximum": 64,
              "minimum": 1,
              "type": "integer"
            },
            "maxVerticesPerHull": {
              "default": 64,
              "description": "64 keeps every hull valid for Unity convex MeshColliders (255 polygons).",
              "maximum": 255,
              "minimum": 8,
              "type": "integer"
            },
            "resolution": {
              "default": 100000,
              "description": "Voxels used to read the shape; higher follows small details.",
              "maximum": 1000000,
              "minimum": 10000,
              "type": "integer"
            }
          },
          "type": "object"
        },
        "bodyType": {
          "enum": [
            "json",
            "form-data",
            "text"
          ],
          "type": "string"
        },
        "method": {
          "enum": [
            "POST"
          ],
          "type": "string"
        },
        "type": {
          "const": "http",
          "type": "string"
        }
      },
      "required": [
        "type",
        "method",
        "bodyType",
        "body"
      ],
      "type": "object"
    },
    "output": {
      "properties": {
        "example": {
          "additionalProperties": false,
          "properties": {
            "godot": {
              "type": "string"
            },
            "howTo": {
              "additionalProperties": {
                "type": "string"
              },
              "type": "object"
            },
            "hullTriangles": {
              "type": "number"
            },
            "hulls": {
              "type": "number"
            },
            "hullsJson": {
              "type": "string"
            },
            "overlay": {
              "description": "The model with see-through colored hulls, for checking.",
              "type": "string"
            },
            "preview": {
              "type": "string"
            },
            "simple": {
              "additionalProperties": false,
              "properties": {
                "box": {
                  "additionalProperties": false,
                  "properties": {
                    "center": {
                      "items": {
                        "type": "number"
                      },
                      "type": "array"
                    },
                    "size": {
                      "items": {
                        "type": "number"
                      },
                      "type": "array"
                    }
                  },
                  "required": [
                    "center",
                    "size"
                  ],
                  "type": "object"
                }
              },
              "required": [
                "box"
              ],
              "type": "object"
            },
            "unity": {
              "type": "string"
            },
            "unityScript": {
              "type": "string"
            },
            "unreal": {
              "type": "string"
            },
            "volumeRatio": {
              "description": "Hull volume / model volume; null when the model is not closed.",
              "type": [
                "number",
                "null"
              ]
            }
          },
          "required": [
            "overlay",
            "hullsJson",
            "preview",
            "hulls",
            "hullTriangles",
            "volumeRatio",
            "simple",
            "howTo"
          ],
          "type": "object"
        },
        "type": {
          "type": "string"
        }
      },
      "required": [
        "type"
      ],
      "type": "object"
    }
  },
  "required": [
    "input"
  ],
  "type": "object"
}

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