GLB optimizer
GLB optimizer: Collision for a model: a set of convex hulls that hug the shape (V-HACD), ready for Godot (-convcolonly nodes), Unreal (UCX_ names) and Unity (convex MeshColliders via an editor script), plus hulls.json for any engine and a see-through overlay to check. Full schema: https://rengi.dev/v1/glb-optimizer/schema
Answeringour last check, 2026-10-21
1 of 1checks answered this week
927 msmedian answer time
$0.15listed price per call
$0.15price it asked us
Paid test badge: not yet. The checks above are free: we call the tool without paying and read the payment request it sends back. The Verified badge needs paid calls whose answers match the promised output, and nobody can buy a badge.
Endpoint
POST https://rengi.dev/v1/glb-optimizer/colliders
| Category | Everything else |
|---|---|
| Provider host | rengi.dev |
| Networks | eip155:8453, solana:5eykt4UsFv8P8NJdTREpY1vzqKqZKvdp |
| Payment schemes | exact |
| Self-reported calls, 30 days | 1 from 1 payers (the provider's figure, not ours) |
Our checks, last 30 days
| Day | Result | HTTP | Asked | Time |
|---|---|---|---|---|
| 2026-10-21 | valid payment request | 402 | $0.15 | 927 ms |
Example input (from the provider)
{
"body": {
"glbUrl": "https://rengi.dev/samples/table.glb",
"maxHulls": 16
},
"bodyType": "json",
"method": "POST",
"type": "http"
}
Promised output schema (from the provider)
{
"$schema": "https://json-schema.org/draft/2020-12/schema",
"properties": {
"input": {
"additionalProperties": false,
"properties": {
"body": {
"additionalProperties": false,
"properties": {
"engine": {
"default": "all",
"enum": [
"all",
"godot",
"unreal",
"unity"
],
"type": "string"
},
"glb": {
"type": "string"
},
"glbUrl": {
"format": "uri",
"type": "string"
},
"maxHulls": {
"default": 16,
"description": "Upper limit; the fewest hulls that fit the shape (within 3% of the volume the limit gives) are used.",
"maximum": 64,
"minimum": 1,
"type": "integer"
},
"maxVerticesPerHull": {
"default": 64,
"description": "64 keeps every hull valid for Unity convex MeshColliders (255 polygons).",
"maximum": 255,
"minimum": 8,
"type": "integer"
},
"resolution": {
"default": 100000,
"description": "Voxels used to read the shape; higher follows small details.",
"maximum": 1000000,
"minimum": 10000,
"type": "integer"
}
},
"type": "object"
},
"bodyType": {
"enum": [
"json",
"form-data",
"text"
],
"type": "string"
},
"method": {
"enum": [
"POST"
],
"type": "string"
},
"type": {
"const": "http",
"type": "string"
}
},
"required": [
"type",
"method",
"bodyType",
"body"
],
"type": "object"
},
"output": {
"properties": {
"example": {
"additionalProperties": false,
"properties": {
"godot": {
"type": "string"
},
"howTo": {
"additionalProperties": {
"type": "string"
},
"type": "object"
},
"hullTriangles": {
"type": "number"
},
"hulls": {
"type": "number"
},
"hullsJson": {
"type": "string"
},
"overlay": {
"description": "The model with see-through colored hulls, for checking.",
"type": "string"
},
"preview": {
"type": "string"
},
"simple": {
"additionalProperties": false,
"properties": {
"box": {
"additionalProperties": false,
"properties": {
"center": {
"items": {
"type": "number"
},
"type": "array"
},
"size": {
"items": {
"type": "number"
},
"type": "array"
}
},
"required": [
"center",
"size"
],
"type": "object"
}
},
"required": [
"box"
],
"type": "object"
},
"unity": {
"type": "string"
},
"unityScript": {
"type": "string"
},
"unreal": {
"type": "string"
},
"volumeRatio": {
"description": "Hull volume / model volume; null when the model is not closed.",
"type": [
"number",
"null"
]
}
},
"required": [
"overlay",
"hullsJson",
"preview",
"hulls",
"hullTriangles",
"volumeRatio",
"simple",
"howTo"
],
"type": "object"
},
"type": {
"type": "string"
}
},
"required": [
"type"
],
"type": "object"
}
},
"required": [
"input"
],
"type": "object"
}