{"slug":"rengi-dev-v1-glb-optimizer-colliders-a5f846","title":"GLB optimizer","host":"rengi.dev","method":"POST","resource":"https://rengi.dev/v1/glb-optimizer/colliders","category":"other","description":"GLB optimizer: Collision for a model: a set of convex hulls that hug the shape (V-HACD), ready for Godot (-convcolonly nodes), Unreal (UCX_ names) and Unity (convex MeshColliders via an editor script), plus hulls.json for any engine and a see-through overlay to check. Full schema: https://rengi.dev/","price_listed":0.15,"price_asked":0.15,"state":"answering","state_label":"Answering","checks_7d":1,"answered_7d":1,"latency_ms_median":927,"reported_calls_30d":1,"reported_payers_30d":1,"networks":["eip155:8453","solana:5eykt4UsFv8P8NJdTREpY1vzqKqZKvdp"],"badge":"unverified","paid_checks_7d":0,"paid_ok_7d":0,"example_input":{"body":{"glbUrl":"https://rengi.dev/samples/table.glb","maxHulls":16},"bodyType":"json","method":"POST","type":"http"},"output_schema":{"$schema":"https://json-schema.org/draft/2020-12/schema","properties":{"input":{"additionalProperties":false,"properties":{"body":{"additionalProperties":false,"properties":{"engine":{"default":"all","enum":["all","godot","unreal","unity"],"type":"string"},"glb":{"type":"string"},"glbUrl":{"format":"uri","type":"string"},"maxHulls":{"default":16,"description":"Upper limit; the fewest hulls that fit the shape (within 3% of the volume the limit gives) are used.","maximum":64,"minimum":1,"type":"integer"},"maxVerticesPerHull":{"default":64,"description":"64 keeps every hull valid for Unity convex MeshColliders (255 polygons).","maximum":255,"minimum":8,"type":"integer"},"resolution":{"default":100000,"description":"Voxels used to read the shape; higher follows small details.","maximum":1000000,"minimum":10000,"type":"integer"}},"type":"object"},"bodyType":{"enum":["json","form-data","text"],"type":"string"},"method":{"enum":["POST"],"type":"string"},"type":{"const":"http","type":"string"}},"required":["type","method","bodyType","body"],"type":"object"},"output":{"properties":{"example":{"additionalProperties":false,"properties":{"godot":{"type":"string"},"howTo":{"additionalProperties":{"type":"string"},"type":"object"},"hullTriangles":{"type":"number"},"hulls":{"type":"number"},"hullsJson":{"type":"string"},"overlay":{"description":"The model with see-through colored hulls, for checking.","type":"string"},"preview":{"type":"string"},"simple":{"additionalProperties":false,"properties":{"box":{"additionalProperties":false,"properties":{"center":{"items":{"type":"number"},"type":"array"},"size":{"items":{"type":"number"},"type":"array"}},"required":["center","size"],"type":"object"}},"required":["box"],"type":"object"},"unity":{"type":"string"},"unityScript":{"type":"string"},"unreal":{"type":"string"},"volumeRatio":{"description":"Hull volume / model volume; null when the model is not closed.","type":["number","null"]}},"required":["overlay","hullsJson","preview","hulls","hullTriangles","volumeRatio","simple","howTo"],"type":"object"},"type":{"type":"string"}},"required":["type"],"type":"object"}},"required":["input"],"type":"object"},"history":[{"day":"2026-10-21","reachable":true,"status":402,"valid_402":true,"asked_usdc":0.15,"price_match":true,"latency_ms":927,"error":null}],"description_full":"GLB optimizer: Collision for a model: a set of convex hulls that hug the shape (V-HACD), ready for Godot (-convcolonly nodes), Unreal (UCX_ names) and Unity (convex MeshColliders via an editor script), plus hulls.json for any engine and a see-through overlay to check. Full schema: https://rengi.dev/v1/glb-optimizer/schema","last_updated":"2026-10-21T10:24:16.021Z","schemes":["exact"]}